Post-Production/Compositing
As mentioned in the proposal, composition and by extension post-production in blender provides both advantages and disadvantages but I would mainly like to highlight in this post what I think is one large advantage over conventional photography. This being the ability to make adjustments to the scene live. Below Is the initial composition of my …
Developing the Assets
Due to the quantity of assets, instead of explaining the process of each one individually, I will give an overview of the general design process of an asset for this project. I will also include any unique problems and occurrences. Below I will go through the process of creating an asset and applying materials to …
Developing the Materials
The material is just as important as the object itself, in many cases it can even elevate the object, adding colour and life. Without a good collection of materials my scene will fall flat and look lifeless, a circumstance I must avoid in order to capture a compelling photo. Following my timeline I mentioned creating …
Further Developing the Setting
With everything in place, I could now use the materials I have been creating to populate this scene. I decided to go with this blue rock material I named Pond Rock. The blue and smooth nature works well with the setting of the pond. To expand on these placeholder ground textures I would then add …
Developing the Setting
When it comes to starting from scratch it can be very difficult o decide where exactly to start, in the past I would get stuck in the early stages of development and struggle to decide between different options. For this reason, I decided to just get some paint on the canvas so to speak. I …
Introduction to development
In this dev blog, I will be covering the development of my digitally composed and processed 3d scene. In the coming posts, I will explain the processes I took to create all aspects of my project, these will be accompanied by commentary pertaining to why certain decisions were made and how those decisions were affected …