001_PORT:Production Piece (3D Rendered Output) & Portfolio

Production Piece Additional Notes No.8

Using Substance Painter I chose to use substance as it is a well known texturing software, it also allows for texturing of the 3d model rather tan just the 2d maps. In order to better understand the software i first watched a YouTube video on it. The first model i textured was the cocktail shaker. …

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Production Piece Additional Notes No.5

With the gravestone I experimented with several designs before landing on this particular one. The plan with this design was to give the effect of wear, I achieved this using Boolean difference with polygons of different shapes and sizes. I also used Boolean difference for the R.I.P on the front. In order to create the …

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Production Piece Additional Notes No.4

Initially the lantern model consisted of just the frame, however, I decided to and a candle as I thought the frame wasn’t enough by itself. To create the main frame of the lantern I utilised the append to polygon tool in conjunction with deleting faces of the polygon. I decided to do this instead of …

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Production Piece Additional Notes No.3

The cleaver went through two iterations during the design process. Initially I created a cleaver on a chopping board but later it changed to just a cleaver. I crated the first cleaver using two objects, one for the blade and one for the handle, the problem with this is that after researching further I found …

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Production Piece Additional Notes No.2

In contrast to the first two objects, the bar station involved a lot of separate objects. I combined several objects together in order to form the bar station’s shape, I did this because it is accurate to how it would be made in real life. I also had to create grate-like objects as a part …

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