The first thing I wanted to do was get a deeper understanding of composition as a whole. The fundamentals of composition involve techniques used to create a visually appealing and well balanced photograph. Some of the key principles of composition are as follows:
Contrast – Uses a difference in colour, or sometimes in conceptual ideas, often opposites, to create a strong visual
Saturation – Often affects the mood of a composition by using high or low intensities of colour
Negative Space – Utilising negative space can help highlight the important elements in the scene and create a minimalistic look
Isolation – Similar to negative space, isolation can be used to help focus on the subject often achieved by blurring the background to focus on the foreground
Rule of Thirds – The rule of thirds is a way of arranging elements in a shot. By dividing up the shot into nine equal rectangles, you can then place the important elements along the lines leading to a more attractive shot
Symmetry – Unlike the previous rule of thirds trying to avoid placing elements in the centre, symmetry works very well with centred elements. Also symmetry isn’t confined to just vertical shots, It also works well horizontally
Guiding Lines – Used to direct the viewer’s attention and guide their eye movement within the frame, for example a path leading down to a house
Looking at the differences in composition when moving to 3D design there are both advantages and disadvantages, many going hand in hand. One big advantage is that you have complete control over the scene you are photographing/shooting, removing a lot of difficulties that may occur from circumstance in the real world. However on the other hand this can also come as a disadvantage as you may try to force to much detail and techniques into one shot and loose the sense of attractiveness through over-complication.
In general composition techniques are typically applied to 2D images, while 3D modelling involves creating and manipulating 3D objects and scenes. This means that the techniques used in photography may not always translate directly to 3D modeling, and may require some adaptation or creative thinking to apply effectively. However in theory It should not be a disadvantage to use photography composition techniques for 3D modeling, as these techniques should be very helpful in creating more visually appealing and realistic 3D models and I will test to see if this is truly the case.