3D Character Design

Character Description and Inspiration “The Mansa” is a boss character in my fictional rouge-like game. As the name implies he is the king of his nation and has amassed inconceivable levels of wealth. “The Mansa” is based off of the Mansa of Mali, Musa Keita. In the past Musa was a incredibly wealthy figure, estimated …

3D Character Design Read More »

Portfolio References

U.S. Army, 2013 “Korean War Armistice turns 60 July 27”. [Electronic Print] Available at: https://www.army.mil/article/107980/korean_war_armistice_turns_60_july_27 [Accessed 29/10/21] YONHAP NEWS AGENCY, 2015 “April 19 Revolution demonstrators”. [Electronic Print] Available at: http://world.kbs.co.kr/special/kpanorama/english/years/1960.htm [Accessed 29/10/21] Sisa IN, 2013 “Dong-A Ilbo In 1986” [Electronic Print] Available at: https://news.naver.com/main/read.naver?oid=308&aid=0000010378 [Accessed 29/10/21] All other media is original

Micro-Macrocosm

Tufte’s theory of Micro-Macrocosm entails the depiction of large quantities of data at high densities. Displaying information in this fashion gives viewers freedom over consuming this information. As stated by Tufte high-density designs allow viewers to “narrate, to recast and personalize data for their own uses” – E. Tufte, Envisioning Information (1990), in some cases …

Micro-Macrocosm Read More »

Layering and Separation

Tufte’s theory of layering and separation focuses on avoiding clutter and confusion. Tufte refers to Josef Albers book ‘One Plus One Equals Three or More: Factual Facts and Actual Facts’ and states “when two elements show themselves along with assorted incidental by-products of their partnership — occasionally a basis for pleasing aesthetic effects but always …

Layering and Separation Read More »

Space and Time

Tufte’s theory of space and time relates to using spatial dimensions to convey time changing within the given medium. In Tufte’s words, relating to information displays, its the combination of “two familiar designs, the map and the time-series ” – E. Tufte, Envisioning Information (1990).

Small Multiples

In ‘The Visual Display of Quantitative Information’ (1983) Tufte highlighted the method of repeating information in a visually short sequence and named it ‘Small Multiples’. He then went on to say in his later works, “For a wide range of problems in data presentation, small multiples are the best design solution.” – E. Tufte, Envisioning …

Small Multiples Read More »

Use of Colour

The first company I chose to visit was Marvel. Marvel are easily one of if not the biggest comic book companies known for the vast amount of media they produce, some examples Envisioning Information explains the importance of colour in design by referring to it in several examples of existing work. Over the chapter Tufte …

Use of Colour Read More »

Scroll to Top