Post-Production/Compositing
As mentioned in the proposal, composition and by extension post-production in blender provides both advantages and disadvantages but I would mainly like to highlight in this post what I think is one large advantage over conventional photography. This being the ability to make adjustments to the scene live. Below Is the initial composition of my …
Developing the Assets
Due to the quantity of assets, instead of explaining the process of each one individually, I will give an overview of the general design process of an asset for this project. I will also include any unique problems and occurrences. Below I will go through the process of creating an asset and applying materials to …
Developing the Materials
The material is just as important as the object itself, in many cases it can even elevate the object, adding colour and life. Without a good collection of materials my scene will fall flat and look lifeless, a circumstance I must avoid in order to capture a compelling photo. Following my timeline I mentioned creating …
Further Developing the Setting
With everything in place, I could now use the materials I have been creating to populate this scene. I decided to go with this blue rock material I named Pond Rock. The blue and smooth nature works well with the setting of the pond. To expand on these placeholder ground textures I would then add …
Developing the Setting
When it comes to starting from scratch it can be very difficult o decide where exactly to start, in the past I would get stuck in the early stages of development and struggle to decide between different options. For this reason, I decided to just get some paint on the canvas so to speak. I …
Introduction to development
In this dev blog, I will be covering the development of my digitally composed and processed 3d scene. In the coming posts, I will explain the processes I took to create all aspects of my project, these will be accompanied by commentary pertaining to why certain decisions were made and how those decisions were affected …
Evaluation
After completing all the practical work for this assignment I wanted to look back on what I have done to assess what went well and what I could have improved upon. First I wanted to revisit the story and how well that translated into the final product. I am happy with the story I came …
Development (Audio)
Audio is an integral part of telling my story, it serves as the other half of the video aspect and can be used to convey additional information that video sometimes can’t. Only by combining audio and video together, I can create a truly immersive experience. The use of a wide array of different sounds, such …
Development (Navigation Consideration)
In order to make an immersive 360 video you need to take into consideration where the user’s view will be at all times. Unlike with conventional videos, the user is able to look in any direction they choose, so maintaining the viewer’s eye line and guiding their attention is crucial for effectively conveying the story …